Sonic 2 is a far more slicker and smooth experience than its prequel, transposing the famous high-velocity action into 8-bit form for real. This 8-bit rendition of Sonic 2 betters the original in many aspects and is the best of the three Sonic games released on the Master System. ![]() Although the length of the levels doesn’t compare with the 16-bit Sonic’s, they are big enough and more opened, feeling less one-dimensional than before. The level designs look more solid, ditching the washed-out backgrounds from before and creating simple backgrounds with bold foreground elements. The original Sonic seemed more about stripping the originals elements to the minimum, but all new level designs here have made this a game good in its own right as opposed to feeling like a reduced Mega Drive downscale. In many respects this has helped to make for a better game. The curtains raise with the Underground Zone, instead of Emerald Hill, its Aqua Lake instead of Aqua Rune, and Robotnik lays rest after a heavy defeat in Crystal Egg, not the Death Egg. Whereas the original Sonic game borrowed some it’s zones from it’s 16-bit mentor, this is completely different. Unlike its predecessor, Sonic 2’s similarities with its 16-bit cousin are in name only. However, the discrete transportation methods, such as the Underground Zone’s high-speed mine-carts, Sky-High’s glider, and the upwards floating bubbles in Aqua Lake more than make up for the aforementioned absences. It may be his first game appearance, but the act he’d been held ransom by Robotnik means 8-bit users are left waiting. Unfortunately, the 16-bit versions key features of spin-dash and the ability to actually play as Tails don’t materialize until Sonic Chaos. They appear randomly placed with not much of a run-up available, aren’t particularly common and Sonic’s loop animation looks very primitive. Sonic can now reclaim a few rings when hit by an enemy, making collisions a little less punishing, and the famous loop-de-loops that had been sorely absent previously have now been slotted in. The amount of enemies, whilst there, are slightly less frequent as the focus delves on negotiating your way through the crafty levels.Ī handful of new features are introduced here, some exclusive and some transplanted from the 16-bit series. Although care has to be taken at frequent points to avoid spikes, obstacles and baddies, other times you can hit the cruise control through mindlessly collecting rings. On the other hand Sonic 2 reinvigorates the sense of speed that was capped before. The original was more of a cautious, steady paced game due to the nature of its trap-ridden zones, and although it was a sound release it wasn’t what the blue zipper was about. But formula similarities aside, Sonic 2 is quite a different experience from its predecessor. Running through levels collecting rings and bashing badniks is the aim of the game, each zone having three acts, one act housing a hidden chaos emerald and the third being specifically for the boss fight. It’s up to you, as Sonic, to find the emeralds and defeat the evil doc’s six henchmen, then whup his ass “in an arena specially prepared for him” in Crystal Egg zone.Īpart from the omission of special stages, Sonic 2’s level structure is essentially the same as the original's. And he wasn’t going to be released until Sonic brought all six Chaos Emeralds scattered in the South Island. Considering Sonic saw a decent 8-bit transcription on its father console, and with a sequel planned on the technically-similar Game Gear, it would’ve been rude not to release a sequel on the SMS.Īfter Sonic returned from an errand to relieve his boredom, he found the place deserted and a note from everyone’s favourite flying fox, Miles “Tails” Prower, saying he had been kidnapped by Dr. Although Sonic was stamping its authority over Nintendo and about to see a sequel on the Mega Drive, the SMS still had a pretty strong user base in Europe and Brazil after seeing much success in those regions. Or so had been the case in Japan and North America. The “made for blast-processing” Sonic the Hedgehog shifted units like hot pancakes and it’s 8-bit predecessor looked long sent into obscurity after being comfortably beaten by the inferior NES. ![]() "īack in 1992 the Mega Drive had superseded Master System for quite some time. "Back in 1992 the Mega Drive had superseded Master System for quite some time. Sonic the Hedgehog 2 (Sega Master System) review
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